Dawn of War II – Retribution
Dawn of War II is a real time tactics/strategy title developed by Relic Games and Published by THQ. It utilises the Essence engine 2.0 which was originally developed for their previous title, Company of Heroes. This version saw some serious tweaking and features impressive additions, allowing for more detailed models and textures, and more advanced lighting and shading effects, as well as including more complex “sync-kills” than those in Dawn of War also adding support for dual core CPUs.
It features an in-game benchmark too, which makes things very easy for me.
- Low: 1280 x 1024, AA off, physics off, All ‘High’ Settings
- Medium:1280 x 1024, AA off, physics off, All ‘Ultra High’ Settings
- High: 1280 x 1024, AA on, physics on, All ‘Ultra High’ Settings
- Ultra: 1600 x 1200, AA on, physics on, All ‘Ultra High’ Settings
All in all, the GTX 570 and HIS 6970 fought it out across each benchmark with the former taking some and the latter taking some others. They’re both around the £270 cost mark, so this isn’t hugely surprising. However, I’d say in the end, despite the STALKER victory for the 6970, the GTX 570 takes it in the end, trouncing its ATI counterpart in 3Dmark Vantage, Furmark, Unigine Heaven and held its own in others.