Vvikoo 9600GT 512MB

Graphics Cards

Results

3Dmark06

3Dmark06
3Dmark06: Canyon Flight

The 3Dmark series of benchmarks applications – produced by Futuremark – are designed to test the DirectX performance of graphics cards. Each 3Dmark program corresponds to the year that the features it tests were available in commercial graphics cards. The final score is calculated by combining the results from tests of the PC’s graphics card and CPU, so processor speed needs to be taken into account when comparing scores.

The most recent 3Dmark version, 06, features the following:

  • HDR rendering.
  • Complex HDR Video post-processing.
  • Dynamic soft shadows for all objects.
  • Water shader with HDR refraction, HDR reflection, depth fog and Gerstner wave functions.
  • Heterogeneous fog.
  • Atmospheric light scattering.
  • Realistic sky model with cloud blending.
  • Strauss lighting model for most materials.
  • Subsurface scattering shader for some objects (not visible in the shot).
  • Texture & normal map sizes: 1024 x 1024 to 2048 x 2048.
  • Approximately 5.4 million triangles and 8.8 million vertices.

NB. List taken from Wikipedia

Settings

All settings were left at default and only the “free version” tests were run.

9600Gt Results

Quite impressive, the 9600GT manages to keep up with the 8800GT cards in all aspects of this test, even beating the Vvikoo 8800GT when overclocked.

Lost Planet

Lost Planet

Lost Planet is a 3rd person shooter developed by Capcom and was originally an XboX 360 title until it was ported to the PC some time later. It uses the same engine as in other Capcom titles, such as “Dead Rising” and “Devil May Cry 4” known as MT Framework. It features the Havok physics engine and under Windows Vista and with a compatible video card, DirectX 10.

We not only use Lost Planet to determine the performance hit on Frames Per Second (FPS) when adding Anti Aliasing and Anistropic Filtering, but also the effects of changing the resolution from 1280*1024, to 1600*1200.

9600GT Results

Again the 9600 manages to hold it’s own against the more expensive cards, surprisingly though, losing out in the lower end settings tests and pulling it back at the higher detail and resolutions.

Crysis

Crysis

Crysis is a science fiction first person shooter developed by Crytek, the creators of Farcry. It uses their latest game engine, CryENGINE2 which is the successor to CryENGINE, the engine used on Farcry. Some of the graphical features it has are as follows:

  • Volumetric 3D Clouds
  • Real time Ambient Maps with dynamic lighting and no premade shadows
  • screen Space Ambient Occlusion
  • 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadow sand highlights underwater
  • Depth of field to focus on certain objects while blurring out the edges and far away places
  • Vector Motion blur on both camera movement and individual objects
  • Dynamic Soft shadows with objects casting realistic shadows in real time
  • Realistic Facial Animation that can be captured from an actor’s face
  • Subsurface scattering
  • Breakable Buildings allowing more tactical preplanning on the player’s side
  • Breakable Vegetation (with possibly heavy foliage) enabling players and enemy AI to level entire forests as a tactical maneuver or
  • other purposes
  • Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
  • Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
  • HDR lighting
  • Fully interactive and destructible environments
  • Advanced particle system with fire or rain being affected by forces such as wind
  • Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
  • Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate “Godray” effects underwater
  • Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
  • Long Range View Distance of up to 16KM from in game measurements
  • Parametric Skeletal Animation System
  • Procedural Motion Warping

NB. List taken from Wikipedia

As well as supporting shader model 2.0, 3.0 and 4.0, the engine is also multi-threaded and takes advantage of hyper-threading and multi-core systems.

9600GT Results

Unfortunately the 8800GT cards didn’t want to play ball at the higher res. on the Crysis testing so I don’t have any results for that. However, at other settings the results are all over the place. At the lowest settings the 9600GT destroys both the 8800s, but once the detail has been upped and AA thrown into the mix, it didn’t stand a chance.

Unreal Tournament 3

Crysis

Unreal Tournament 3 is a first person shooter developed by Epic Games and is the follow up to best selling FPS Unreal Tournament 2004. UT3 is based on the Unreal Engine 3. There is an incredible amount of information about what UE3 supports, but in a nutshell:

  • Multi-threaded rendering
  • All modern per-pixel lighting techniques
  • Advanced dynamic shadows
  • Volumetric environmental effects including height fog
  • Split-screen rendering
  • Physics driven objects and sounds powered by Ageia’s PhysX technology
  • Extensible particle system with visual editor

For more detailed information on what UE3 is capable of, check out Epic’s Unreal Engine Technology site, here.

Thanks go to the guys at Olrac.org for putting this benchmark together.

The settings used for this were:

Map: CTF-Omicron-Dawn-bots

Something that must be noted before reading the results is that Unreal Tournament 3’s benchmark is based around bots running around a level. This means that the benchmark runs differently each time although the environment is the same. This has an affect on benchmarking which is why we repeat the tests 3 times and take the average of the scores.

9600GT Results

Similar performance between the 8800GTs and 9600GT here; right across the board.

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Last modified: February 15, 2011

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