Crysis Warhead is the standalone sequel to the Crysis and is a science fiction first-person shooter video game developed by Crytek. Using the CryENGINE 3, the graphics of both Crysis and Crysis Warhead have set a precedent far and beyond that of anything scene before.
In order to benchmark Crysis Warhead we will be using the Airfield Time Demo for a total of 2 loops (each loop has a frame count of 2000, so a total of 4000 frames overall). The average FPS will be recorded for the following settings:
- 1280×1024, 0xAA, all gamer settings
- 1280×1024, 0xAA, all enthusiast settings
- 1280×1024, 8xAA, all enthusiast settings
- 1680×1050, 8xAA, all enthusiast settings
S.T.A.L.K.E.R.: Clear Sky
S.T.A.L.K.E.R.: Clear Sky is the prequel of the hit title S.T.A.L.K.E.R.: Shadow of Chernobyl; unfortunately it took an obscene period of time and patches for the game to reach a decent standard of stability.
Clear Sky uses the X-Ray engine, the same as the other S.T.A.L.K.E.R. title but has been updated so as to cope with DirectX 10 effects such as volumetric light and wet surfaces.
For benchmarking this particular game we downloaded the official S.T.A.L.K.E.R.: Clear Sky benchmarking tool. It records the FPS for ‘day’, ‘night’, ‘rain’ and ‘sunshafts’. We decided to take the average frames per second of all four at the following settings:
- 1280×1024, default quality, full dynamic lighting
- 1280×1024, extreme quality, full dynamic lighting
- 1280×1024, extreme quality, enhanced DX10 lighting, 4xAA
- 1680×1050, extreme quality, enhanced DX10 lighting, 4xAA
All results are average frames per second.