Lost Planet is a 3rd person shooter developed by Capcom and was originally an XboX 360 title until it was ported to the PC some time later. It uses the same engine as in other Capcom titles, such as “Dead Rising” and “Devil May Cry 4” known as MT Framework. It features the Havok physics engine and under Windows Vista and with a compatible video card, DirectX 10.
We not only use Lost Planet to determine the performance hit on Frames Per Second (FPS) when adding Anti Aliasing and Anistropic Filtering, but also the effects of changing the resolution from 1280*1024, to 1600*1200.
For all Vista tests, DX10 mode was used, and for XP DX9 was used.
High: 1600 x 1200, HDR High, 8QX AA, 16 x AF, all other settings at max.
Medium: 1280 x 720, HDR High, 8QX AA, 16 x AF, all other settings at max.
Low: 1280 x 720, HDR low, no AA, bilinear filtering, all other settings at max.
The 4870 x2 trounces in Lost Planet, interestingly, since it’s a “nVidia: The way it’s meant to be played” game. That said, the 4850 is equal or better than the more expensive 9800GTX in almost all tests apart from those at low settings.