Steelseries Siberia

Audio, Peripherals


Test Rig


Intel Core i7-920 @ 2.66GHz




OCZ Platinum PC3-12800 7-7-7-24 @ 1333MHz, 1.65v

Graphics Card

Sapphire 512MB 4770

Hard Drive

Seagate Barracuda 3.0GB/s 7200.10 500GB

Power Supply

OCZ ModXStream 600W


Cooler Master ATCS-840


Windows Vista 64-bit


Headsets, like many other peripherals, are quite difficult to test as the results are going to be based mainly around the user’s personal preference for bass and treble levels, and their ability to convey the quality of the sound; because of this, the testing is rather subjective.

To fully test the headset though, we play different types of music, movies and games while wearing the headphones, which give us as clear a picture as possible of what the device can do.


Call of Duty: World at War

Call of Duty World at War is the latest in a long line of CoD titles. Featuring an array of explosions, gunfire, booms and bangs, it’s a great test for any headset or audio device. The Siberia was as good as any headset I have ever tested if not better coping well with constant artillery bombardments and vicious dogs.

Often a good indicator of a quality piece of sound equipment is how real the explosions are and in this case, bullets whizzing past you and artillery smashing through nearby buildings was much more intense and dare I say it, nerve racking than any previous audio device I have used.

Even at high volumes, the clarity of the sound was still very good allowing me to fully submerse myself in the gaming experience. At low volumes, you really do miss out as at higher levels you feel part of the game and not simply playing the game.

Battlefield 2

Battlefield 2 is perhaps one of EA’s more popular first person shooters focused entirely on multiplayer action. The flag based game is much more about team work than many newer titles and the infantry only “Strike at Karkand” map is incredibly popular. The mixture of open spaces and intense city areas makes for the perfect location allowing all classes to succeed whether it is snipers, medics or special ops.

The game is also great for testing out microphones as the in game VOIP in squads is used for quick communications. From feedback from fellow players, I learned that the microphone has a little fainter than some probably due to it not being located right in front of my mouth. We all agree that the boom design is by far preferable over the detachable design for gaming.

In terms of the sound the explosions were just as good as in Call of Duty: realistic, clear and loud!


I opened up a quick playlist on iTunes featuring a wide and varied mix of songs from hip-hip to drum and bass to newer releases in order to test a full range of frequencies. Although perhaps the bass was not quite as good as the higher end frequencies, it was still very good and overall the sound quality was almost perfect.


The Siberia is one of the most comfortable headsets I have used due to the padded headband and earcups. They sit over your whole ear and this is definitely a plus point and doesn’t give start to press in after extended use causing no pain throughout the testing.


At around £60, the Siberia is getting towards the higher end headsets but it’s still much cheaper than say the Roccat Kave. With that in mind though, £60 is quite expensive with some headsets at just £10 or £20 but the sound quality and overall performance do warrant a price tag of this order to be fair.

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Last modified: May 11, 2014

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