Lost Planet is a 3rd person shooter developed by Capcom and was originally an XboX 360 title until it was ported to the PC some time later. It uses the same engine as in other Capcom titles, such as “Dead Rising” and “Devil May Cry 4″ known as MT Framework. It features the Havok physics engine and under Windows Vista (if you have a compatible video card) DirectX 10.
We not only use Lost Planet to determine the performance hit on Frames Per Second (FPS) when adding Anti Aliasing and Anistropic Filtering, but also the effects of changing the resolution from 1280*1024, to 1600*1200.
For all Vista tests, DX10 mode was used, and for XP DX9 was used.
High: 1600 x 1200, HDR High, 16QX AA, 16 x AF, all other settings at max.
Medium: 1280 x 1024, HDR High, 16QX AA, 16 x AF, all other settings at max.
Low: 1280 x 1024, HDR low, no AA, bilinear filtering, all other settings at max.
NB. Please note that while the GTX 280 was capable of running 16x QX AA, the HD 4850 was only able to run the benchmark at 8x AA.
I’m sorry to say, that no matter what I tried, the 9600GT wouldn’t display Lost Planet under XP, so no results for that. However, in Vista, the 9600 actually manages to beat the 4850 in one of the tests at the lowest settings, but once you start racking up the detail, it falls behind; though not as much as it did in 3Dmark.