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Self Publishing on Xbox isn’t Affordable

Self Publishing on Xbox isn’t Affordable

Microsoft has been criticised in the past for making game developers charge for content on their Xbox 360 platform. However, it’s not just consumers that have been affected by this type of costing, indi developers are feeling the pinch too.

Euphoria developer Rudolf Kremers (badass name) has said that the problem with the current Xbox Live setup is that Microsoft force you to use their QA, as well as making you add things like multiplayer; making it less of a financially viable option for smaller developers to self publish on the platform.

“The cost picture would be so prohibitive that self publishing would be impossible.”

Kremers did look into acquiring a publisher initially, as many were interested in buying his IP. However, that wasn’t something he was interested in. Instead, he opted for the Sony backed Pub fund scheme to help companies self publish their titles on the PSN platform.

“One of the qualities of the pub fund is that it’s a viable avenue for micro teams like ourselves”

The Pub Fund is a Sony run scheme that involved a $20 million investment to shore up Playstation exclusive titles, but while helping developers maintain the rights to their product. No doubt this came after the success of the casual-ish indi-ish title, Little Big Planet.

Zeboyd Games also weighed in, saying that “They have XBLIG, but that’s a whole different kettle of fish when it comes to revenue.”

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