In the same way that the Mario Kart clone Diddy Kong Racing on the N64 used bananas to help speed up your kart, Mario Kart 7 will be bringing back coin collection, with speed boosts for those that collect them. In the history of the series, only two other MK games have included them but in this one they’ve been there right from the get go.
“Looking back now, I think [coins are] an essential element,” program director Yusuke Shiraiwa said in the latest Iwata Asks. “There aren’t many obstacles in the air or underwater, so I was worried that players might find themselves with their hands free. The coins are floating, so it’s fun to get them.”
In past games coins were apparently added at the end of the development title, tacked onto the courses once everything else was dealt with. In this Mario Kart though, they were there right from the start and have become an integral part of the game.
Shiraiwa did say though that the hardest part was generating 60 frames per second on each of the three displays needed on the 3DS, there’s the touch screen portion and then both fields of view for the 3D display, each one running at 60FPS.
“That alone made the burden bigger than ever before,” said Shiraiwa, “but the hardware was new, and the planners were saying, ‘We want to put in more characters,’ and the designers were saying, ‘We want the visuals to look better.’ It was our first time to handle the hardware, so achieving that balance was awfully hard. And it was the first time to connect eight Nintendo 3DS system, so we had to try a number of things with regard to how much processing capacity to use.”