Publishing and game development giant Blizzard has announced that it will be cutting 600 staff worldwide – though none of those involved with the World of Warcraft MMO have been affected.
“Constant evaluation of teams and processes is necessary for the long-term health of any business,” said CEO of Blizzard Mike Morhaime in a public statement.
“Over the last several years, we’ve grown our organisation tremendously and made large investments in our infrastructure in order to better serve our global community. However, as Blizzard and the industry have evolved we’ve also had to make some difficult decisions in order to address the changing needs of our company.”
“Knowing that, it still does not make letting go of some of our team members any easier. We’re grateful to have had the opportunity to work with the people impacted by today’s announcement, we’re proud of the contributions they made here at Blizzard, and we wish them well as they move forward.”
Blizzard has said that on top of WoW not being touched, internal development teams won’t be affected by 90 per cent of the cuts – so some of the company’s main games would be affected. Perhaps Diablo III? That seems unlikely since that game is now in beta, but the only other announced projects that could see staff cuts are two Starcraft II expansions and an untitled MMO codenamed “Titan.”