Adobe Flash looks set to take a step up in graphical quality, by being able to support Unreal Engine 3. This is the engine behind games like Unreal Tournament 3, Mass Effect and Gears of War. Thanks to the hardware acceleration brought into being in Flash 11, high end PCs shouldn’t have any problems running it either. Prepare for some pretty impressive looking flash games just around the corner.
Epic said that the reason for the port was that they believed flash was, “a key technology for gaming on social networks and the web.” They also said that Unreal Engine 3 would, “usher in the leap from simplistic 2D game experiences to world-class 3D gaming on the Web,” as now that developers can use”millions of objects with smooth 60 frames per second” bringing what could potentially be console quality titles.
There are a few issues with this however that I’d like to find out about. What sort of power will it require to render these new flash files? For example, are we going to see really over the top banners and adverts, that cause serious power draw for notebooks and netbooks? As well as this, what about file size? Flash games are designed to be a quick and easy play. No body wants to spend 40 minutes downloading a giant flash file.
It’s still a great step, but there are potential problems.