One of the men behind Team Meat - the developer that created Super Meat Boy – Tommy Refenes, has spoken out about Nintendo’s size limit for Wiiware titles – apparently it’s capped at just 40MB.
“[WiiWare's] 40MB is horrible, but [the 3DS eShop's] 2GB is reasonable,” he said of the file size restrictions in an interview. Apparently it just wasn’t possible to squeeze Super Meat Boy down to that sort of size, making it unlikely the title will ever be played officially on a Wii.
As Mr Refenes points out, the file capacity on the 3DS is far more reasonable – even for a hand held. It’s a little more understandable that with the focus on casual play around the beginning of the Wii’s life cycle that a small file size was championed for downloadable titles, but not in 2012, where people regularly download 5+GB games on the PC and can do almost half of that on the 3DS.
Despite taking a swing at Nintendo, Team Meat Boy would still like to continue working with it in the future however, with Refenes adding the caveat that “If we can in the future, we’d like our next game to be on Wii U as well as everything else.”
Nintendo’s Wii U is expected to debut some time later this year, perhaps a working version appearing at E3.