The head of cloud gaming at Nvidia believes that not only will the next generation of home consoles be the last one, but that beyond that, players will make use of cloud gaming, as it becomes so lag free that it will be almost indistinguishable from playing locally.
“The good thing about cloud gaming is it’s going to get better every year,” he said, perhaps neglecting the fact that a platform capable of doing that has been around for a long time anyway: the PC. “One of the reasons we’re investing in it is we see that there are some issues today, but they’re all solvable, and they’re all moving in the right direction.”
“Bandwidth is going up,” he continued, while speaking with VentureBeat. The cost of server rooms is going down. We’re bringing latency down. The experience will just get better and better every year, to the point where I think it will become the predominant way that people play games.”
It’s certainly going to be a viable option in years to come, but before it can see true console generation size adoption, latency has to be fixed. There’s no way competitive FPS or sports titles could work with 100ms+ lag. And the only way that is going to happen, is when everyone has fibre to the home solutions. At the moment, that’s far beyond what the UK is capable of, but if this next-gen of machines last as long as the current one – 7 or so years – it could be more viable at the close.