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DICE: Contemporary warfare FPS timeframe is stale

DICE: Contemporary warfare FPS timeframe is stale

Karl Magnus Troedsson, general manager at DICE, the developer behind the Battlefield series, has spoken out about the current state of the FPS genre, saying that ultimately there’s far too many modern warfare shooters at the moment.

“The FPS is a very hardcore genre, and the hardcore crowd of the FPS is probably bigger than some other genres,” he said to Edge. “And that crowd has extremely high demands on what the games are and how they develop.”

“If they don’t see some kind of new, if not revolutionary then at least evolutionary, step of rendering in every game they will start to lose interest. And I think that is what’s happening. Because a lot of franchises out there don’t take this seriously; to actually make sure that we don’t just challenge ourselves on the gameplay aspect, or perhaps some other area like distribution method, but also how it [feels], how it looks and how it sounds.”

While a few years ago, the World War II shooter was beginning to become far too common place, now the trend is for modern shooters. It’s interesting that DICE has been speaking out against this though, since its most popular title in recent years was Battlefield 3, a modern shooter.

So what’s the future of first person shooters according to Troedsson? “I think we’re going to start seeing people moving away from the modern setting, because every now and again settings or themes start to get stale and then everyone jumps over,” he continues. “Y’know, at some point dinosaurs are the hottest thing and everyone is making games with dinosaurs, but there are trends.” Now he thinks the next step is to move into the future.

Mech Warrior Online type of thing?

Ultimately he said he wanted people to be amazed at their games. Stop remaking BF 1942 then.

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