Gaming research analyst at Wedbush, Michael Pachter, has attacked on-disc DLC, saying its simply pure greed for companies to take part in that sort of practice.
“I think that DLC has been so successful that publishers are trying to get a jumpstart and if you put it on the disc, it allows them to unlock it when they feel like it,” he said.
“A few years ago, we didn’t see DLC for typically six months after a game launch and I think it was Red Dead Redemption, but I think Take Two kind of pioneered and launched DLC like a month after the original title and it was super successful. Now you’re seeing a lot more guys do it yet.”
Ubisoft was right up there too, releasing DLC for Assassin’s Creed II very soon after release, having made it from levels pulled from the main game.
“The stuff on the disc, some gamers feel entitled to because they bought the disc, so they should have a right to anything that’s on the disc. And that’s a dicey one. You actually do own the disc and I think, theoretically, if you could crack the code on the DLC, you probably would be allowed to access it without paying,” he continued.
“And I’m not even sure that’s stealing because you did, in fact, buy the disc. That’s about as close as you can get to legal piracy.”