Over the past couple of days I’ve been playing Qbeh-1, a first-person puzzle platformer by indie studio Liquid Flower. The game is most easily described as a mixture of Portal and Minecraft; you progress through the game’s serene levels by collecting and placing special blocks, ultimately arriving at a portal to the next level.
Dark Souls came out of nowhere to become one of the best RPGs of the decade, offering heaps of challenge, an oppressively immersive world and a creative menagerie of enemies and bosses. Where the original was a slow burner, Dark Souls II has been on the collective gamer’s conscious for some time. Now that the game is out, it’s time to see if Dark Souls was a one-off critical success or if the sequel can preserve that unique cycle of challenge and satisfaction that made the first game so compelling.
I’ve got two big loves in video gaming: multiplayer shooters and spaceship creation. The former has a near constant indulgence with series like Battlefield, Call of Duty and Team Fortress, but the latter is one that I haven’t really enjoyed since 1998’s Star Trek: Starship Creator. Never before have I experienced such a compelling crossover of the two genres as Gimbal, an indie title produced by Colin Clark’s 8888888 Labs in Michigan.
Orcs Must Die! 2 aims to rectify the shortcomings of its predecessor with a new campaign with two different characters, cooperative levels and weekly challenges. With these it’s hoped that the sequel should offer a real end-game, sustaining player interest and providing ongoing challenges for veterans.