Dark Souls II review (PS3, PC)

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Dark Souls came out of nowhere to become one of the best RPGs of the decade, offering heaps of challenge, an oppressively immersive world and a creative menagerie of enemies and bosses. Where the original was a slow burner, Dark Souls II has been on the collective gamer’s conscious for some time. Now that the game is out, it’s time to see if Dark Souls was a one-off critical success or if the sequel can preserve that unique cycle of challenge and satisfaction that made the first game so compelling.

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Gimbal, a multiplayer buildable spaceship shooter

I’ve got two big loves in video gaming: multiplayer shooters and spaceship creation. The former has a near constant indulgence with series like Battlefield, Call of Duty and Team Fortress, but the latter is one that I haven’t really enjoyed since 1998’s Star Trek: Starship Creator. Never before have I experienced such a compelling crossover of the two genres as Gimbal, an indie title produced by Colin Clark’s 8888888 Labs in Michigan.