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	<title>XSReviews &#187; Gaming</title>
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	<description>Honest Tech Reviews</description>
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		<title>Gears of War 3, Duke Nuke&#8217;m Forever Gameplay</title>
		<link>http://xsreviews.co.uk/editorial/gears-of-war-3-duke-nukem-forever-gameplay/</link>
		<comments>http://xsreviews.co.uk/editorial/gears-of-war-3-duke-nukem-forever-gameplay/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 18:40:07 +0000</pubDate>
		<dc:creator>Whoopty</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[Duke]]></category>
		<category><![CDATA[Forever]]></category>
		<category><![CDATA[Gadget]]></category>
		<category><![CDATA[Gears]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[Nuke'm]]></category>
		<category><![CDATA[Show]]></category>
		<category><![CDATA[War]]></category>

		<guid isPermaLink="false">http://xsreviews.co.uk/?p=26008</guid>
		<description><![CDATA[One of the more fun parts of Gadget Show Live 2011 this year was playing some of the latest games. Here&#8217;s us in action checking out two of the most hotly anticipated titles of 2011; Duke Nuke&#8217;m Forever and Gears [...]]]></description>
			<content:encoded><![CDATA[<p>One of the more fun parts of Gadget Show Live 2011 this year was playing some of the latest games. Here&#8217;s us in action checking out two of the most hotly anticipated titles of 2011; Duke Nuke&#8217;m Forever and Gears of War 3.</p>
<p><strong>Gears of War 3</strong></p>
<p>Available for play at the Gears Stand was this multiplayer level, though unfortuantely it seemed to only be against bots, not the other players around us. Still, it was fun to check out. The game seems like a very polished Gears 2, with improved lighting and weapon effects. The shotgun, assault rifle and chainsaw attachments all make a comeback, as well as smoke grenades and the ever faithful handgun.</p>
<p style="text-align: center;">
<p><a  href="http://www.youtube.com/watch?v=TvHMb96Q4Fs">http://www.youtube.com/watch?v=TvHMb96Q4Fs</a></p>
</p>
<p style="text-align: left;"><strong>Duke Nuke&#8217;m Forever</strong></p>
<p style="text-align: left;">The single player level available for play should be familiar to those that watched any Duke trailers in the past few months as it features the player taking down a reasonably large alien in a football stadium. Not filmed here is the end sequence where Duke summarily kick&#8217;s a field goal with the dead alien&#8217;s detached eyeball.</p>
<p style="text-align: center;">
<p><a  href="http://www.youtube.com/watch?v=tFfTrNjBg3g">http://www.youtube.com/watch?v=tFfTrNjBg3g</a></p></p>
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		<title>Ooh Shiny &#8211; Why DLC is treating gamers like idiots</title>
		<link>http://xsreviews.co.uk/editorial/ooh-shiny-why-dlc-is-treating-gamers-like-idiots/</link>
		<comments>http://xsreviews.co.uk/editorial/ooh-shiny-why-dlc-is-treating-gamers-like-idiots/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 22:26:49 +0000</pubDate>
		<dc:creator>Whoopty</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://xsreviews.co.uk/wordpress/?p=4943</guid>
		<description><![CDATA[I have a problem with Downloadable Content. I've got to get it out there, it's one of my biggest bug bears. What once was a developer wanting to increase the life of it's hard worked on product, has now become a pursuit of another revenue stream, a way to milk more cash from already strapped gamers. Titbits and additives, another map, another hat, a prettier weapon, all things that are now charged for in what has become abbreviated and boiled down to one thing: DLC.   Now I don't want this to divulge into some anti-authoritarian, it's all about the MAN... man article. I have no problem with big business doing what they do best, making money. At the moment it's what makes our world turn and while triple A titles might not make up the best of games, there certainly are some good ones amongst the tripe. That said, I very much dislike the current trend in gaming, PC and Console, where instead of being given a game in all its glory, things are withheld, with extras charged for. 
]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="/images/DLC/dlc.jpg" alt="Anti DLC" title="Anti DLC" width="268" height="188" /></p>
<p>I have a problem with Downloadable Content. I&#8217;ve got to get it out   there, it&#8217;s one of my biggest bug bears. What once was a developer   wanting to increase the life of it&#8217;s hard worked on product, has now   become a pursuit of another revenue stream, a way to milk more cash from   already strapped gamers. Titbits and additives, another map, another   hat, a prettier weapon, all things that are now charged for in what has   become abbreviated and boiled down to one thing: DLC. </p>
<p>Now I don&#8217;t   want this to divulge into some anti-authoritarian, &ldquo;it&#8217;s all about the   MAN&#8230; man&rdquo; article. I have no problem with big business doing what they   do best, making money. At the moment it&#8217;s what makes our world turn and   while triple A titles might not make up the best of games, there   certainly are some good ones amongst the tripe. That said, I very much   dislike the current trend in gaming, PC and Console, where instead of   being given a game in all its glory, things are withheld, with extras   charged for. </p>
<p>In this article we also need to differentiate   between Digital Distribution and DLC. The fact that we can now download   full games from a multitude of platforms like Steam, Impulse, GoG and   more is testament to a changing industry where gaming needs are met   immediately and without the need for postage costs. However, the seedier   side to this is that it&#8217;s far easier now for developers to hold out on   us: releasing unfinished products, or withholding certain features   unless we pay that bit extra. It&#8217;s creating a class system in gaming,   where online we&#8217;re all supposed to be equal; devoid of our natural   prejudices and stereotypes; becoming the globally recognised one, the   gamer. From now on I will refer to the distasteful practice of forcing   players to pay large sums for paltry extras as DLC, and the practice of   downloading full games as DD (Digital Distribution). </p>
<p>Now while   Hollywood movies may like to play around with narrative, begin at the   end, jump back to the start and follow through with alternate plot   lines, I&#8217;m of the school that the best narratives begin where they truly   did; at the beginning. DLC in any form has been around for a very long   time, since the early days of gaming in fact. Atari were the first to   take up the idea with their 2600 console, allowing gamers to utilise a   service called <a  href="http://en.wikipedia.org/wiki/GameLine" target="_blank" _fcksavedurl="http://en.wikipedia.org/wiki/GameLine">Gameline</a> to download games using their telephone line. While this is really DD   rather than DLC, it was the beginning of a wonderful trend that would   end with us in our current predicament. </p>
<p>As internet speeds grew   and PCs began to peak in terms of their online gaming dominance, user   created game mods, maps, patches, skin packs and more began appearing,   offering a wealth of freely available gaming to all those that wished   it. This type of development fosters creativity on an unprecedented   level and continues to this day in a myriad of ways; though   unfortunately it is sometimes shot in the foot by content owners. One <a  _fcksavedurl="http://gamesfirst.com/?id=1418" href="http://gamesfirst.com/?id=1418">famous instance</a> was Microsoft deciding they didn&#8217;t like the idea of a Command and   Conquer Generals: Zero Hour mod based on their property Halo (called   Halogen), from being freely available. Not only did they stop this free   RTS Halo mod, but they went on to release their own poorly executed   version, a full three years later. </p>
<p>Ironically it was that very   same company that became the first to start charging for DLC, but not   before Sega beat them to the punch by offering freely downloadable   updates on their Dreamcast platform. Unfortunately this quite innovative   console lost out to the bigger boys in the market. Despite being a   breakthrough at the time, downloads were limited by the small size of   the then used, Sega VMU memory cards. </p>
<p>&#8212;&#8211;</p>
<p>	   <!--pagebreak--></p>
<p>It wasn&#8217;t until the advent   of the original Xbox that current trends for DLC began to appear. While   in the early days it was freely available, with games like Splinter   Cell, Halo 2 and Ninja Gaiden all receiving varying amounts of extra   content, not a dollar was needed to access them. The developers were   simply happy you continued to play their games. Heck, you may have even   liked them enough for giving you extra freebies that you&#8217;d go out and   buy their next game. But no that&#8217;s rubbish right? Whoever heard of   customer loyalty being husbanded?</p>
<p>Mech Assault was the first game   to receive the purchasable DLC treatment and despite it&#8217;s $5 price tag,   people jumped all over it. It added new game types, extra objectives and   some additional maps. This practically seems free by today&#8217;s standards   of price based content, but even back then people failed to notice that   this sort of thing was being given away free before this; especially on   the PC platform. Bear in mind that Xbox users were already paying a   monthly or yearly fee for simply playing online at all, again, something   that the PC and the Dreamcast did for free. </p>
<p>Now it is at this   point that I do need to say, &ldquo;I get it&rdquo;. I really do. I understand that   as more people get online, we can&#8217;t necessarily expect Microsoft and   other companies to just let us use their servers for free. As the   gamers, we&#8217;re going to take a hit somewhere. Either we&#8217;re going to have   to pay a fee for the servers, or take a hit in game prices. Or do we?   Again, I return to the grandaddy of online gaming, the PC. I frequently   play a multitude of titles, online, for free. Also, every single PC game   I have ever bought has been cheaper than full priced console titles.   Xbox 360 games are upwards of &pound;40, N64 games were closer to &pound;50. What is   it about console gaming that makes developers feel they can take the   piss so much? But that&#8217;s another article and a meta argument all of its   own. </p>
<p>The real advent of DLC as we know it, was with our current   generation of consoles and their independent forrays into online   distribution and micro-transactions. Microsoft again lead the way with   their Xbox Live Arcade store, but Sony soon followed with the   Playstation Network and Nintendo trailing behind with their Wii Shop   Channel. Not only did all these DD platforms offer a myriad of DLC, but   they also forced you to use their own currency, trading in your real   world dollars and pounds for &ldquo;points&rdquo;. That&#8217;s right, they&#8217;re treating   you like a child at Disney. The idea behind this phenomenon is that   you&#8217;ll have less idea about the totals your spending. Who cares about   dishing out a few hundred points. What&#8217;s a point? It&#8217;s certainly not   something I can spend in the real world so it has far less meaning. This   makes it very easy to overspend, and it&#8217;s exactly what the console   companies are hoping for. </p>
<p>However, even at this stage in its   adolescence DLC wasn&#8217;t too harmful. At least the content people were   being offered was something often released months after a game hit the   shelves. It was more akin to minute expansions and while it could often   still be found for free if there happened to be a PC port, it wasn&#8217;t as   bad as it was going to get.</p>
<p>The real problems cropped up much   closer to our present day, with Resident Evil 5 leading the way.   Released in March 2009, Capcom announced that within weeks they would be   offering additional content in the form of a Versus mode. True to their   word, less than four weeks later the DLC was made available on the   Playstation and Xbox Live networks; but the download was only 2MB in   size. It quickly became painfully clear that the Versus mode content   that Capcom had been on about had been on the disk all along, players   were just paying to unlock it. This is the equivalent of buying a car,   with the proviso that you&#8217;ll get your headlights a bit further down the   line, only to find that the manufacturer just didn&#8217;t install the stalk   to utilise them. In no other industry in the world does this occur.   Movies don&#8217;t have sections cut out unless you pay the full price plus   some extra, books don&#8217;t have a chapter skipped unless you&#8217;ve agreed to   your credit card being charged that bit more. </p>
<p>&#8212;&#8211;</p>
<p>       <!--pagebreak-->
<p>While this   astounding revelation was a bit of a shock to gamers, many railing   against Capcom after finding out they had already bought the content,   but had to pay more to use it, the real insult  wouldn&#8217;t come until   Ubisoft began their own strange methods of revenue increase. It came   with the release of Assasin&#8217;s Creed II. Let&#8217;s not beat around the bush   here, it&#8217;s a damn good game, but personally I&#8217;d have found it a lot more   fun if I hadn&#8217;t had the nagging feeling that I wasn&#8217;t being given the   full experience. Mere months before the release of the game, Ubisoft   announced that due to &ldquo;<a  href="http://kotaku.com/#!5431098/a-2009-view-from-the-top-one-mans-year-making-assassins-creed-ii" target="_blank" _fcksavedurl="http://kotaku.com/#!5431098/a-2009-view-from-the-top-one-mans-year-making-assassins-creed-ii">time constraints,</a>&rdquo;   they would be pulling two chapters from the game; it would be released   without them. Instead of utilising the extra time to finish these   developments and giving them away to their loyal player base for free,   Ubisoft felt that they deserved extra for finishing the development of   their game and promptly charged users for each individual chapter. So to   sum things up, Ubisoft went ahead and charged around &pound;40 for the Xbox   360 version of an incomplete game and promptly charged anyone that   wanted the removed content $3 and $5 for each chapter respectively. Now   this might not seem like much, but that&#8217;s $8 (or most likely &pound;8 if   you&#8217;re in my area of the world) for something that should and was   intended to be included in the original release. Make no mistake, on a   PC platform this would be called a patch; and it would be free if a   decent developer was behind it. </p>
<p>Oh, and if you think I&#8217;m not   putting my money where my mouth is by buying a game like this; I didn&#8217;t,   I rented it; but it seems Ubisoft wants to stop that too and they   aren&rsquo;t the only one. Beginning with <a  href="http://www.easports.com/onlinepass" target="_blank" _fcksavedurl="http://www.easports.com/onlinepass">EA games</a>, but now including <a  href="http://www.joystiq.com/2010/05/20/thq-introduces-its-own-online-pass-in-ufc-2010/" target="_blank" _fcksavedurl="http://www.joystiq.com/2010/05/20/thq-introduces-its-own-online-pass-in-ufc-2010/">THQ</a> and in a similar fashion Ubisoft, these publishers have now turned   their industrial guns on the rental and second hand industries. Not   content with the profits they reap from their rehashed and regurgitated   sports titles &ndash; I&#8217;m looking at your Fifa titles EA, and your WWE games   THQ &ndash; these firms have introduced a system that means you cannot play   online unless you bought the game initially or, you guessed it, pay them   some more money.</p>
<p>If you go out today and buy a game from any   developer bar these three, you can go and sell it on, happy in the   knowledge that not only do you have some money in your pocket for your   next purchase, but that you&#8217;ve made it possible for someone with less   money than yourself to have the same wonderful gaming experience you had   for a slightly reduced price; because it&#8217;s second hand, that&#8217;s how it   works everywhere, though these three think differently. Should you be   unfortunate enough to wish to purchase one of the latest UFC titles   second hand, or want to rent the latest Need For Speed, you won&#8217;t be   allowed to play online unless you give EA or THQ around $10. Returning   to the car analogy, you buy that car second hand from a dealer and then   have to send money to the manufacturer if you want the fifth gear to   work. </p>
<p>My mind is simply blown away that these companies consider   this a fair way to treat their customers. It&#8217;s staggering that instead   of wanting to be the best game developers out there, producing the best   games, they decide to squeeze money from their consumers at every turn.   You could say that this is their way of cracking down on the second hand   industry, one that threatens their own business but that&#8217;s not their   place to do so. In fact, in big business you know what it&#8217;s called when   you deliberately hinder the development of other firms and industries   that threaten your own? Anti-Competitive. <a  href="http://www.nytimes.com/2009/05/14/business/global/14compete.html" target="_blank" _fcksavedurl="http://www.nytimes.com/2009/05/14/business/global/14compete.html">Intel were recently fined</a> over a billion euros by the European courts for stifling AMD&#8217;s   advances. Here&#8217;s hoping something similar happens to these idiots.</p>
<p>However,   things don&#8217;t end there. Not only are features withheld until DLC to   make extra money, but it&#8217;s designed &ndash; believe it or not &ndash; to make the   developer look better. That&#8217;s right, while clued in gamers or those that   regularly read whistle blowing gamer sites may know which developers   are pulling content from their titles and trying to sell it as bonus   material, the less knowledgeable will regard these DLCs as continued   support from the developer. Imagine you didn&#8217;t know that Ubisoft had   pulled those two chapters from ACII. You might think to yourself, &ldquo;god   damn, that&#8217;s a nice thing to do. They might be charging me for it, but   look, they&#8217;re continuing to develop and support the game.&rdquo;   Unfortunately, nothing could be further from the truth. </p>
<p>Misguided   fanboys may cry out,&ldquo;This is just the way the industry works&rdquo;. But it   really isn&#8217;t. There are still gems out there that do things the right   way, or at least they want to. Epic Games are one company that certainly   understands how brand loyalty can maintain strong sales throughout a   game&#8217;s lifetime. While Unreal Tournament 2004 might not have been a   favourite among UT purists, the continual release of new maps, game   modes, mods (while not created by Epic, the free availability of their   level editor was paramount in allowing many of these) and even full   retail packages with previously released additives kept sales and gamer   numbers strong throughout the games lifetime; that is until we all   played Unreal Tournament 3 and got bored quickly. </p>
<p>While they   aren&rsquo;t the giant of the PC gaming world that they once were, Epic has   been making strong roads in the console market, most notably with their   Gears of War franchise. Considering the strong revenue streams that this   new series had given them, Epic were more than keen to release DLC for   free as they had always done &ndash; so too in fact were fellow developers   Garage Games, makers of Marble Blast and Bizarre Creations with their   Geometry Wars &ndash; but when they handed over this extra content to   Microsoft for &ldquo;certification&rdquo;, they found that there was an indefinite   hold put on its release. <a  href="http://gamesfirst.com/?id=1418" target="_blank" _fcksavedurl="http://www.destructoid.com/microsoft-hearts-capitalism-shiny-rocks-does-not-heart-free-content-sunshine-30592.phtml">It turns out</a>,   the software giant puts a permanent stop on free DLC, forcing any   companies that want to release extra content on the XBLA to charge at a   minimum of $5 for it. Not only does this make Epic look like ass holes,   but it means that this growing trend is only going to snowball. There&#8217;s   no way to put the break on when you aren&rsquo;t even given the freedom to   give content away if you so choose. In short, developers have their   hands tied. </p>
<p>&#8212;&#8211;</p>
<p>       <!--pagebreak-->
<p>At least once you&#8217;ve bought your DLC though, you   know that it was worth it. I mean, not everyone gets this stuff so it   was worth you spending that bit extra for it right? Wrong again. While   much content is released with the proviso that it will only be available   to those that purchase it in its current form, this is often not the   case, with developers re-releasing the DLC as part of a repackaged game   or bundling it free after a certain period. This would be ok if   developers were open about it, and perhaps charged less, but saying that   something is going to be specific to a group of players that pay you   money for the privilege, only to completely go back on what you&#8217;ve said   is tantamount to fraud. One famous example was in 2009 when Lucas Arts   released extra levels for Star Wars: The Force Unleashed. These levels   were then repackaged in a new disc called the &ldquo;Ultimate Sith Edition&rdquo;,   which included all recent DLC and a new Hoth Level. LucasArts made it   clear that they would never release the Hoth Level as DLC, forcing   anyone that wanted to play it to pay for the entire contents of the   disc, despite many owning all other DLC that was previously available.   Unsurprisingly at this point in the article, it was not long afterwards   that Lucas Arts announced that in-fact they would in fact be releasing   the Hoth Level as DLC; understandably angering consumers tremendously.   They felt duped and rightly so. Not only had they bought things twice,   their second purchase was then made redundant by that fact that the   content they originally wanted was then available for a far cheaper   price.</p>
<p>Now if this article has done what I hoped it would, the   thought of DLC and micro-transactions should leave a sharp taste in the   back of your throat, but it needn&#8217;t do that. Micro-transactions can be a   very valid way to make your game work; that is, make it profitable for   the developer, while not sucking every dime from your consumer at the   same time. Let&#8217;s look at the PC industry once more. How about League of   Legends, Riot Games&#8217; free to play DotA like RPG. Doesn&#8217;t cost you   anything to play but if you want a different skin, or you want to   advance faster in levels you can do so with a bit of cash. Again they   utilise a point system which I&#8217;m none too fond of, but the game is free.   The same with many MMOs, Turbine&#8217;s Lord of the Rings Online, Dungeons   and Dragons Online, Cryptic&#8217;s Champions Online; all of these allow me to   pick up and play the game for as long as I want. If I like the game and   want to support the developers by buying some aesthetic extra I can do   so. The difference is, I haven&rsquo;t already forked out &pound;40 for the game, &pound;5   to play online for the month before deciding that in-fact my character   probably would look cool in that DLC hat. </p>
<p>They aren&rsquo;t the only   companies doing it right either. Relic games have been patching their   Dawn of War II title ever since it went gold. On top of that they   released Last Stand, arguably the best thing in the series beyond the   campaign; completely free by the way. So too have Valve with Team   Fortress 2, releasing over 11 content packs, all adding extra weapons,   items, clothing and more, totally for free. Of course that&#8217;s not the   case on the Xbox, but we know the reason there. Hell, if you want to   discuss one console developer that certainly doesn&#8217;t go too far it&#8217;s   Rockstar. While GT4 wasn&#8217;t exactly my cup of tea, the Ballad of Gay Tony   and the Lost and the Damned expansions, or even the more recent Red   Dead Recemption &quot;Undead Nightmare&quot; are what I&#8217;m talking about. Genuine   additions that expand the game and justify their price tag.
       </p>
<p>While   I can&#8217;t pretend that I&#8217;ve played every game and have done the worlds   most extensive research to give you the definitive list of good   developers and bad developers, one other good guy I would like to   mention is Paradox Interactive. Founded in 1998, this small Swedish   Developer is most well known for their historical hack and slash   strategy hybrid Mount and Blade. This company, while minute compared to   the industry heavyweights like EA or THQ has managed to do exactly what   we want a company to do as consumers. Since the release of Mount and   Blade, they&#8217;ve been consistently patching it. Removing bugs, improving   game play, adding new features, new items, new weapons and tweaking   multiplayer; much of it based around fan feedback. On top of that they   made the game extremely moddable and supported those that chose to do so   through regular interaction in their online forums. The point is, this   developer has me as a loyal fan, and you know what that means? Last   night I heard about their new game, Magicka. It was only &pound;8 so I bought   it. As it installed I didn&#8217;t even know what it was about, some wizards   and elements and stuff. I handed over my money, almost without thinking,   because I trust them. There are very few other developers that I would   do that for but Paradox is one of the; and it&#8217;s because they treat me   well as a customer. </p>
<p>The point is that it&#8217;s not wrong to want to   charge for your efforts. Hell, if I could figure out a way that you&#8217;d   pay to read this article I would, but I can&#8217;t, because honestly, why   would you? What is wrong is pulling content from games and putting a   price tag on it. It&#8217;s also wrong to make DLC the focus of your   development, and it&#8217;s wrong to force people to follow the pricing scheme   that you devised. The gaming industry thrives on innovation and   updates, but as consumers we already fund this with the purchase price.   We pay more for our content than other medium, leave it at that and let   us enjoy your work; don&#8217;t force us to drain out wallets to find out what   happens next. </p>
<p>So where do we stand at the end of this article.   Do we refuse to play anything made by EA or THQ? Do we boycott Ubisoft   and the Xbox Live Arcade?  I&#8217;m not going to tell you do that, I&#8217;m not a   preacher or an activist and I certainly don&#8217;t have all the answers. All I   would ask you to do is to think before buying. It may not matter to you   that you have to pay a bit for DLC and in reality it shouldn&#8217;t. DLC is   great, if handled with care and if the customer is treated with respect.   If you truly think the developer isn&#8217;t laughing every time you spend up   to $10 on a map that a PC developer would give you for free, then go   right ahead. But please, spare a thought for the meta game here.   Understand the motives of the money grabbers, and spot the real diamond   developers in the rough. They&#8217;re out there, and they will use your money   wisely. They won&#8217;t develop new and draconian DRM that costs millions to   devise, they&#8217;ll use it to make the next game better and ultimately more   fun. Which is what we&#8217;re all doing this for right? To have fun?</p>
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		<title>Pirates of the Burning Sea Interview</title>
		<link>http://xsreviews.co.uk/editorial/gaming/pirates-of-the-burning-sea-interview/</link>
		<comments>http://xsreviews.co.uk/editorial/gaming/pirates-of-the-burning-sea-interview/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 22:07:06 +0000</pubDate>
		<dc:creator>Whoopty</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://xsreviews.co.uk/wordpress/?p=4892</guid>
		<description><![CDATA[MMO games are one of the biggest and most well renowned genre's in the gaming industry; and it's certainly one of the biggest earners for some companies. However, while there are several million gamers that enjoy this genre, many choose not to try out many since they are perceived as mere clones of World of Warcraft. Not the case with Pirates of the Burning Sea, a seafaring and swashbuckling MMO set in the early 1700s. Captaining your own vessel you can trade, fight, and sail throughout the Carribean as one of several different historical nations; or play as an infamous pirate and plunder away to your heart's content. \n\nToday I'm sitting down with a few of the development team at Flying Lab Software - the makers of PotBS - and I asked them a few questions about the current state of the game, and it's future developments. 
]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="/images/PotBS/powerandprestige.jpg" alt="Pirates Burning Sea Interview" title="Pirates Burning Sea Interview" width="500" height="357" /></p>
<h1>Introduction</h1>
<p>MMO games are one of the biggest and most well renowned genre&#8217;s in the gaming industry; and it&#8217;s certainly one of the biggest earners for some companies. However, while there are several million gamers that enjoy this genre, many choose not to try out many since they are perceived as mere clones of World of Warcraft. Not the case with Pirates of the Burning Sea, a seafaring and swashbuckling MMO set in the early 1700s. Captaining your own vessel you can trade, fight, and sail throughout the Carribean as one of several different historical nations; or play as an infamous pirate and plunder away to your heart&#8217;s content. </p>
<p>Today I&#8217;m sitting down with a few of the development team at Flying Lab Software &#8211; the makers of PotBS &#8211; and I asked them a few questions about the current state of the game, and it&#8217;s future developments. </p>
<p><strong>NB.</strong> If you want to play this game for free, you can do so! If you&#8217;re in the military, you get 6 months free if you <a  href="http://www.burningsea.com/military/"><strong>click here</strong></a>. If you&#8217;re not, don&#8217;t worry you can still get 30 days free by making <a  href="http://www.burningsea.com/try/"><strong>clicking here</strong></a> and when asked, using the code <strong>&quot;BoardingParty38&quot;</strong> to extend the trial to 30 days. </p>
<p><!--pagebreak--></p>
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		<title>Budget Gaming Part 2: Free Games</title>
		<link>http://xsreviews.co.uk/editorial/budget-gaming-part-2-free-games/</link>
		<comments>http://xsreviews.co.uk/editorial/budget-gaming-part-2-free-games/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 22:04:40 +0000</pubDate>
		<dc:creator>Whoopty</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://xsreviews.co.uk/wordpress/?p=4888</guid>
		<description><![CDATA[Almost regardless of all the "Basics" info we imparted in part one of this article, the first step of any budget gaming experience is to investigate the free gaming market. It has expanded greatly over recent years with the inclusion of in-game advertising, as well as advances in browser gaming with again, advertising money fuelling developers to push the boundaries of what browser based games can do. 
]]></description>
			<content:encoded><![CDATA[<h1>Introduction</h1>
<p>\t\t
<p>Almost regardless of all the &#8220;Basics&#8221; info we imparted in  <a  href="http://www.xsreviews.co.uk/editorial/gaming/budget-gaming-part-1-the-basics/">part one</a> of this article, the first step of any budget gaming experience is to investigate the free gaming market. It has expanded greatly over recent years with the inclusion of in-game advertising, as well as advances in browser gaming with again, advertising money fuelling developers to push the boundaries of what browser based games can do. </p>
<p><strong>NB. </strong>All games showcased in this section we have personal experience with. There are no doubt tonnes of other games out there, but these are the one&#8217;s we&#8217;ve enjoyed.</p>
<h2>Browser Games </h2>
<p align="center"><img src="/images/Budget/flash-games.jpg" alt="Flash Games" title="Flash Games" width="500" height="370" /><br />
        <strong>Boxhead Zombie Wars </strong></p>
<p>So where to look, well a simple Google search of &#8220;flash games&#8221; will turn up hundreds of websites all with multitudes of flash games ranging from basic 5 minute excursions, to epic RPGs that can take hours to complete. One problem we have though, is that regardless of how many good flash games there are out there, there are far many more poor ones. They can often be mixed in with flash movies as well, which are great unto themselves, but we&#8217;re talking about gaming here. Below you&#8217;ll find XSR&#8217;s top list of Flash Games websites which are clean, concise and feature some top flash games in an easy to navigate manner. If anyone wants to suggest more sites, please contact us by clicking my name at the top of this article. </p>
<h3>Flash Games </h3>
<p><span class="style1">*Warning*:</span> Some of these sites contain Adult Content.</p>
<p><a  href="http://www.Newgrounds.com">Newgrounds.com</a> &#8211; One of the oldest flash sites around. Features movies as well as games, but is pretty simple to navigate. Stick to the collections if you want to bypass some of the poor quality games. </p>
<p><a  href="http://www.armorgames.com">Armorgames</a> &#8211; Far younger than Newgrounds but almost rivalling it in popularity, ArmorGames is one of the web&#8217;s top flash games sites featuring some truly amazing games considering what flash was initially designed to do. </p>
<p><a  href="http://www.XGenstudios.com">XGenstudios</a> &#8211; Creators of some very original flash based titles, they also showcase some top games from other artists. Very clean site design with good game instruction. </p>
<p><a  href="http://www.ninjakiwi.com">NinjaKiwi</a> &#8211; Original hosted content for some of the more popular browser based games online at the moment including Bloons, and it&#8217;s derivative; Bloons Tower Defence. </p>
<p><a  href="http://www.crazymonkeygames.com/">Crazy Monkey Games</a> &#8211; Again, create some of their own top games while showing off some great ones from other authors. </p>
<p><a  href="http://www.battleon.com/">BattleOn/Artix Entertainment </a>- This company produces indepth flash based RPGs and have recently released a flash based MMO. They have a variety of turn based titles that can occupy serious amounts of time if you let them. </p>
<p align="center"><strong>Promotional Links </strong></p>
<p align="center"> Find out the hottest and newest <a  href="http://www.bringit.com/">video game tournaments</a> that earn you extra cash on the side too!</p>
<p>        <!--pagebreak--></p>
<h3>Text Based</h3>
<p align="center"><img src="/images/Budget/UrbanDeadLogin.jpg" alt="UrbanDead" title="UrbanDead" width="345" height="381" /><br /> <br />
        <strong>UrbanDead</strong></p>
<p>An oft forgotten facet  in the realm of gaming is the text based one as it&#8217;s become rather outdated with many enjoying the heavy graphical interfaces of modern titles. However, there are select groups of those still enjoying this age old style of gaming, harkening back to the days of tabletop RPGs. They can also provide a sense of depth that other games cannot due to their heavy reliance on the user&#8217;s imagination. Some of XSR&#8217;s favourite ones are:</p>
<p><a  href="http://urbandead.com/">UrbanDead</a> &#8211; One of the more popular text based games still operating, UrbanDead is a Zombie survival MMO title where if you&#8217;re bitten, you become one of the undead, unless one of your fellow humans can revive you. A large community and semi-regular updates. </p>
<p><a  href="http://utopia.swirve.com/index.php">Utopia</a> &#8211; Without doubt one of the oldest and most widely played text based strategy MMOs out there. Compete against thousands of other players for supremacy. Guilds, different races, different government types; it&#8217;s all there. </p>
<p><a  href="http://games.swirve.com/earth/">Earth 2025</a> &#8211; Working in a slightly different fashion to Utopia, and set in a more modern universe, Earth 2025 is produced by the same company and has an equally large fan base. Definitely worth a look. </p>
<p><a  href="http://en.wikipedia.org/wiki/List_of_text-based_MMORPGs">Wiki List</a> &#8211; Wikipedia has a longer list of text based MMOs. We haven&#8217;t tried them all, but I&#8217;m sure there&#8217;s some gems in there. </p>
<p><!--pagebreak--></p>
<h2>Downloadable</h2>
<h3>Free MMOs </h3>
<p align="center"><img src="/images/Budget/9dragons5.jpg" alt="9Dragons" title="9Dragons" width="500" height="375" /><br />
        <strong>9Dragons</strong></p>
<p>Interestingly, considering their stigma of having monthly fees, there are many Free to Play MMO games out there, even more so if you count those currently in open beta. However, discounting those you have to pay an initial up front charge for &#8211; this is the pure free section of the article &#8211; here&#8217;s a few popular completely free MMOs that might interest you:</p>
<p><a  href="http://www.runescape.com/">Runescape</a> &#8211; Most will have heard of this one already, and while it has a paying option for advanced members, you can still enjoy a vast majority of it&#8217;s swords and sorcery style adventures for free. There&#8217;s quests, tonnes of equipment and a pretty impressive community though you might find a bit of mockery if you mention that you play it as it&#8217;s built up a stereotypical image of it&#8217;s players over the years. </p>
<p><a  href="http://www.dreamlords.com/">DreamLords the Reawakening</a> &#8211;  Dreamlords is an interesting game as it mixes PVP online MMO play, a single player experience, and a browser based resource management system. It&#8217;s hard to explain, but good fun. </p>
<p><a  href="http://www.urban-rivals.com/">Urban Rivals</a> &#8211; Urban Rivals isn&#8217;t a traditional MMO, it&#8217;s a card game; of sorts. You can level them up, trade, buy cards &#8211; if you so wish, but it isn&#8217;t necessary &#8211; and form clans and groups. It&#8217;s apparently got millions of players, but with only 3,000 or so online at once, I doubt it. </p>
<p><a  href="http://9dragons.acclaim.com/">9Dragons</a> &#8211; 9 Dragons is an interesting martial arts based MMO and is completely free to play. It&#8217;s a bit of a grind, but still lots of fun. </p>
<p><a  href="http://www.freemmorpglist.com/">FreeMMORPGList</a> &#8211; For a huge list of other Free MMO titles, check this site out. There are so many out there, it should keep you busy for ages. </p>
<p><!--pagebreak--></p>
<h3>Free Trials </h3>
<p align="center"><img src="/images/Budget/potbs.jpg" alt="Pirates of the Burning Sea" title="Pirates of the Burning Sea" width="390" height="286" /><br />
        <strong>Pirates of the Burning Sea </strong></p>
<p>If you&#8217;re wondering whether to splash a few dollars on a game, and even if you aren&#8217;t and just want a bit of play time, there are several that offer free trials for you to check out:</p>
<p><a  href="https://signup.worldofwarcraft.com/trial/index.html">World of Warcraft</a> &#8211; The biggest MMO available at the moment, and it&#8217;s not a bad one. I gotta say, I think there&#8217;s better ones out there, but if you want to try the one that set the tone for MMOs to come, check it out. </p>
<p><a  href="http://www.guildwars.com/support/gwtrial.php">Guild Wars</a> &#8211; Another very popular MMO in the fantasy genre which is actually free to play once you&#8217;ve bought it. However, if you want to check it out before you dump a few pennies on it, grab the 14 day free trial here. </p>
<p><a  href="http://www.fileplanet.com/promotions/potbs/trial/">Pirates of the Burning Sea</a> &#8211; One of the more interesting MMOs I&#8217;ve played. You take on the role as a pirate, or privateer in the Caribbean during the golden age of the seas. Essentially it&#8217;s Pirates of the Caribbean without Johnny Depp. What more could you ask for? With this one you get a 14 or 21 day trial to sail the seven seas. </p>
<p><a  href="http://www.gameogre.com/demos.htm">GameOgre</a> &#8211; This site has a full list of Free Trials for other MMOs including the ones we mentioned. </p>
<h3>Demos</h3>
<p>Demos might not be the full game, but they can give you a fair amount of playing time and at the very least, let you try out a game before you buy it. They can be found anywhere online, just google &#8220;[insert game name] demo&#8221; and you should find something along the lines of what you&#8217;re looking for. However, for a long list of games, check out:</p>
<p><a  href="http://www.nzone.com/object/nzone_downloads_demos.html">Nzone</a> &#8211; Large list of downloadable demos. </p>
<h2>Conclusion&#8230; for now </h2>
<p>With the free section of this article covered, it&#8217;s high time we took a look at  low cost gaming. In the next part of Budget Gaming, we&#8217;ll be talking you through retro games, 2nd hand options, downloadable titles and swap sites. Look for this part in the next few days. </p>
<h2>More</h2>
<p align="center"><strong>Read other parts</strong></p>
<p align="center"><strong><a  href="http://www.xsreviews.co.uk/editorial/gaming/budget-gaming-part-1-the-basics/">Part 1</a> </strong><br /> <br />
            <strong> <a  href="http://www.xsreviews.co.uk/editorial/gaming/budget-gaming-part-2-free-games/">Part 2 </a></strong><br />
          <span class="style2"><a  href="http://www.xsreviews.co.uk/editorial/gaming/budget-gaming-part-3-low-cost-options/">Part 3</a> <br />
            <a  href="http://www.xsreviews.co.uk/editorial/gaming/budget-gaming-part-4-finale/">Part 4        </a></span></p>
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		<title>Budget Gaming Part 4: Finale</title>
		<link>http://xsreviews.co.uk/editorial/budget-gaming-part-4-finale/</link>
		<comments>http://xsreviews.co.uk/editorial/budget-gaming-part-4-finale/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 22:04:13 +0000</pubDate>
		<dc:creator>Whoopty</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://xsreviews.co.uk/wordpress/?p=4886</guid>
		<description><![CDATA[In our previous instalment of our Budget Gaming article, we focused on low budget games, and ways you can get your gaming fix for a few pennies here and there. We've also discussed free gaming, and everyone should be aware of "The Basics" by now, so it's time we covered the final couple of bases where gaming can be done without smashing open your piggy bank. Today we're focusing on 2nd hand shops, and retro gaming. 
]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="/images/Budget/pig.jpg" alt="Budget Gaming" title="Budget Gaming" width="360" height="476" /></p>
<p>In our previous installment of our Budget Gaming article, we focused on low budget games, and ways you can get your gaming fix for a few pennies here and there. We&#8217;ve also discussed free gaming, and everyone should be aware of &#8220;The Basics&#8221; by now, so it&#8217;s time we covered the final couple of bases where gaming can be done without smashing open your piggy bank. Today we&#8217;re focusing on 2nd hand shops, and retro gaming. </p>
<h2>2nd Hand Shops </h2>
<p align="center"><img src="/images/Budget/preowned.jpg" alt="Budget Gaming" title="Budget Gaming" width="496" height="281" /></p>
<p>2nd hand shops are hugely popular now, and while they often sell new retail titles too, almost every games shop has a trade-in or a pre-owned section. This gives you ample opportunity to pick up an older game for well below list price, or if you wish, trade in one of your own to get the funds to buy the game you want. Beware with this though, the shop is purchasing your game in order to sell it on, so will pay less than the game is worth to a consumer. Selling directly to someone who wants it in person or on a platform like eBay, is much more likely to net you the full worth for your game. Or of course, you could <a  href="http://www.xsreviews.co.uk/editorial/gaming/budget-gaming-part-3-low-cost-options/">swap it</a>. </p>
<p>With 2nd hand shops, always make sure to check what you are actually buying. Occasionally, games will come without instruction manuals, or slightly damaged game disks. These not only make it harder to play the game, but reduce it&#8217;s value should you wish to trade it in yourself at a later date. If you are buying a very old game, or one that shows significant scratching or damage, make sure that they test it for you in the store to prove that it works, as nothing sucks harder than heading home to play your new game, only to receive a multitude of fun error messages once you&#8217;ve popped the disc in.</p>
<p>If you&#8217;re buying off eBay, it&#8217;s usually better to buy from a &#8220;business&#8221; seller, as these companies or people are required by eBay regulations to provide you with a minimum of a 14 day return period. This allows you to send it back should you have an issue with it, though be prepared to pay a couple quid more for one from this type of trader than the average Joe would be selling it for. </p>
<p>Some of the places that sell 2nd hand games are:</p>
<p><a  href="http://www.game.co.uk/">Game</a> &#8211; Top UK game retailer, often with a huge selection of 2nd hand &#8220;pre-owned&#8221; games and systems. 2nd hand accessories aren&#8217;t so common but there&#8217;s usually something available. </p>
<p><a  href="http://www.gamestation.co.uk/">GameStation</a> &#8211; One of the Uk&#8217;s most prominent game sales shops. Most have a wide selection of 2nd hand games but not so much hardware available. </p>
<p><a  href="http://www.gamestop.com/">Gamestop</a> &#8211; No first hand experience with these guys. Any US readers tell me why they&#8217;re good and I&#8217;ll replace this useless text with something meaningful. </p>
<p><!--pagebreak--></p>
<h2>Retro </h2>
<p align="center"><img src="/images/Budget/retro.jpg" alt="Budget Gaming" title="Budget Gaming" width="468" height="300" /></p>
<p>Retro gaming is something that has grown in popularity in recent years, which has mostly been put down to the inclusion of many old titles on platforms like WiiShop and Xbox Live Arcade. However, even with the popularity boost, retro games can still be picked up relatively cheaply, and although it may mean picking up a console as well, you can pick up Megadrives (Genesis for our US visitors) for £10, N64s for £15, even a Gamecube for about the same now. Games for these systems can range from a couple of quid to £10 or so depending on their rarity, so you might have to pick carefully. However, always bare in mind that these games aren&#8217;t going to get cheaper, as they become more rare, their value will rise; you could look at this as an investment. </p>
<p>Retro games can also be picked up in a variety of places, from car boot sales to ebay, they can be found everywhere. Some shops even specifically sell retro games now which makes it even easier, as not only can you pick up all the accessories, consoles and games in one place, but you can get expert advice on what to buy and what you need to get certain things to work. This is especially important with retro gaming, as older TVs are necessary for certain accessories to work, and a lot of modern televisions don&#8217;t even have the connectors necessary for the very old ones. Fortunately there are lots of modern conversion cables that can be purchased that fix this problem. For example, there are Megadrive conversion cables that go from the console with a composite out, and others with a VGA output. This makes it far easier to hook up to your modern LCD Tv, and also means you won&#8217;t have to spend time tuning like you used to do with the aerial connector. </p>
<p>Obviously there are several pit falls with retro games, namely the fact that they are going to be a lot older than your average games. Old CD based ones are the worst as they&#8217;re not built to last like the chunky plastic cartridges of old. If you plan to buy lots of these, it might even be worth purchasing a CD/DVD repair kit, and investing in some compressed air for cleaning out stubborn cartridges. </p>
<p>Some good places to pick up retro games are: </p>
<p><a  href="http://stores.ebay.co.uk/R-Games-Retro-Games">R-Games</a> &#8211; Gotta plug the local boys. These guys supply me with all the Megadrive and N64 games I want. They have an extensive library and sell all the consoles and accessories you need, including some pretty rare early Pong tables. </p>
<p><a  href="http://www.estarland.com">EStarLand</a> &#8211; US based retro game sales with a reasonable catalogue of games and systems to pick from. No first hand experience of this one so if anyone can let me know what they&#8217;re like, I&#8217;d appreciate it. </p>
<p><a  href="http://www.ebay.co.uk/">Ebay</a> &#8211; Sounds simple, but like RGames, there are tonnes and tonnes of retro games being sold on ebay. From family&#8217;s clearing out their cupboards, to fully fledged retro gaming shops. If you havn&#8217;t got a local store near you, this is probably your best bet for finding the games and systems that you&#8217;re looking for. Like 2nd hand games though, be aware that the retailers have to offer you a 14 day return policy, whereas the Joe Bloggs sellers do not. </p>
<h2>Conclusion</h2>
<p>This part is the final one in our budget gaming article. We hope you enjoyed the read and that it provided you with some solutions on how to stretch your pounds in this unstable economic climate. If anyone has any tips of their own on saving money when it comes to buying games, we&#8217;d love to hear from you. Otherwise, happy gaming. </p>
<h2>More</h2>
<p align="center"><strong>Read other parts</strong></p>
<p align="center"><strong><a  href="http://www.xsreviews.co.uk/editorial/gaming/budget-gaming-part-1-the-basics/">Part 1</a> </strong><br /> <br />
            <strong> <a  href="http://www.xsreviews.co.uk/editorial/gaming/budget-gaming-part-2-free-games/">Part 2 </a></strong><br />
          <span class="style2"><a  href="http://www.xsreviews.co.uk/editorial/gaming/budget-gaming-part-3-low-cost-options/">Part 3</a> <br />
            <a  href="http://www.xsreviews.co.uk/editorial/gaming/budget-gaming-part-4-finale/">Part 4        </a></span></p>
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		<title>Incredible Hulk: My issues</title>
		<link>http://xsreviews.co.uk/editorial/incredible-hulk-my-issues/</link>
		<comments>http://xsreviews.co.uk/editorial/incredible-hulk-my-issues/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 21:40:46 +0000</pubDate>
		<dc:creator>Whoopty</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://xsreviews.co.uk/wordpress/?p=4865</guid>
		<description><![CDATA[The Incredible Hulk movie released just over a week ago, was head and shoulders above the rather odd 2003 film of the same name. However, while the game on the Xbox and PS3 didn't receive the greatest scores, they did at least have something the PC version didn't, next gen graphics. The PC version's visuals, are simply shocking, so much so, that I complained on the Sega forums. Turns out I complained in such a lengthy manner I wrote over 1200 words on the topic; and I thought they would make an interesting basis for a short write up on the game.
]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="/images/hulk/hulkpack.jpg" alt="The Incredible Hulk PC" title="The Incredible Hulk PC" width="321" height="489" /></p>
<h1>Introduction</h1>
<p> The Incredible Hulk movie released just over a week ago, was head and shoulders above the rather odd 2003 film of the same name. However, while the game on the Xbox and PS3 didn&#8217;t receive the greatest scores, they did at least have something the PC version didn&#8217;t, next gen graphics. The PC version&#8217;s visuals, are simply shocking, so much so, that I complained on the Sega forums. Turns out I complained in such a lengthy manner I wrote over 1200 words on the topic; and I thought they would make an interesting basis for a short write up on the game.</p>
<p>The following is an adaption of my complaints on the Sega forums, so this does not follow the standard review format. </p>
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		<title>GTA IV: The Good, The Bad and the Ugly</title>
		<link>http://xsreviews.co.uk/editorial/gta-iv-the-good-the-bad-and-the-ugly/</link>
		<comments>http://xsreviews.co.uk/editorial/gta-iv-the-good-the-bad-and-the-ugly/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 21:33:12 +0000</pubDate>
		<dc:creator>Whoopty</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://xsreviews.co.uk/wordpress/?p=4858</guid>
		<description><![CDATA[As good as GTA IV is, in some areas, this reviewer has found it quite a let down in many others, so much so that I may not even finish the game; I haven't decided if I can soldier through or not. While some of the issues I raise might be just personal gripes of my own, many others have complained about the very same issues I'm commenting on. This isn't just an angry reviewer, taking a pot shot, these are legitimate problems. 
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			<content:encoded><![CDATA[<p align="center"><img src="/images/GTAIV/logo.jpg" alt="GTA IV" title="GTA IV" width="390" height="485" /></p>
<h1>Introduction</h1>
<p>As good as GTA IV is, in some areas, this reviewer has found it quite a let down in many others, so much so that I may not even finish the game; I haven&#8217;t decided if I can soldier through or not. While some of the issues I raise might be just personal gripes of my own, many others have complained about the very same issues I&#8217;m commenting on. This isn&#8217;t just an angry reviewer, taking a pot shot, these are legitimate problems. </p>
<p>This is far from an exhaustive list of pros and cons of GTA. I just feel that other  review sites haven&#8217;t touched on some of the poorer aspects of the game and I think they need to be addressed. </p>
<p><span class="style1">Warning:</span> This article contains some spoilers. </p>
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